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Channel: Answers by "pvpoodle"
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Answer by pvpoodle

you will need to store a list of all targets rather than a single target initially. therefore you need to declare your "target" variable as a list. and another transform variable for your selected...

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Answer by pvpoodle

do you already have an older copy of the package you are trying to import in your project? if so you may need to delete it first. you can also try to click the drop down in the package's asset store...

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Answer by pvpoodle

this should work for your needs i think [http://www.mixamo.com/editor/new/729?character_id=75328][1] a preview image of the suggested model - > [image][2] some other free character models - >...

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Answer by pvpoodle

i think i have it figured out now. i was not using the "new" keyword , which was what was causing problems for me. just for anyone else having the same kind of problems , the code im using now is...

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Answer by pvpoodle

does `audio.mute = true;` set the audio to mute? which is what i assume it does. have you tried setting audio.mute in the start or awake functions? function Start() { audio.mute = true; } if that...

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Answer by pvpoodle

I havnt encountered this peculiar problem you are facing. But as a work around i would suggest you create an empty gameobject attach the character motor script you are using to the empty and then child...

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Answer by pvpoodle

you will need to store a list of all targets rather than a single target initially. therefore you need to declare your "target" variable as a list. and another transform variable for your selected...

View Article

Answer by pvpoodle

do you already have an older copy of the package you are trying to import in your project? if so you may need to delete it first. you can also try to click the drop down in the package's asset store...

View Article


Answer by pvpoodle

this should work for your needs i think [http://www.mixamo.com/editor/new/729?character_id=75328][1] a preview image of the suggested model - > [image][2] some other free character models - >...

View Article


Answer by pvpoodle

i think i have it figured out now. i was not using the "new" keyword , which was what was causing problems for me. just for anyone else having the same kind of problems , the code im using now is...

View Article

Answer by pvpoodle

does `audio.mute = true;` set the audio to mute? which is what i assume it does. have you tried setting audio.mute in the start or awake functions? function Start() { audio.mute = true; } if that...

View Article

Answer by pvpoodle

I havnt encountered this peculiar problem you are facing. But as a work around i would suggest you create an empty gameobject attach the character motor script you are using to the empty and then child...

View Article
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