Answer by pvpoodle
you will need to store a list of all targets rather than a single target initially. therefore you need to declare your "target" variable as a list. and another transform variable for your selected...
View ArticleAnswer by pvpoodle
do you already have an older copy of the package you are trying to import in your project? if so you may need to delete it first. you can also try to click the drop down in the package's asset store...
View ArticleAnswer by pvpoodle
this should work for your needs i think [http://www.mixamo.com/editor/new/729?character_id=75328][1] a preview image of the suggested model - > [image][2] some other free character models - >...
View ArticleAnswer by pvpoodle
i think i have it figured out now. i was not using the "new" keyword , which was what was causing problems for me. just for anyone else having the same kind of problems , the code im using now is...
View ArticleAnswer by pvpoodle
does `audio.mute = true;` set the audio to mute? which is what i assume it does. have you tried setting audio.mute in the start or awake functions? function Start() { audio.mute = true; } if that...
View ArticleAnswer by pvpoodle
I havnt encountered this peculiar problem you are facing. But as a work around i would suggest you create an empty gameobject attach the character motor script you are using to the empty and then child...
View ArticleAnswer by pvpoodle
you will need to store a list of all targets rather than a single target initially. therefore you need to declare your "target" variable as a list. and another transform variable for your selected...
View ArticleAnswer by pvpoodle
do you already have an older copy of the package you are trying to import in your project? if so you may need to delete it first. you can also try to click the drop down in the package's asset store...
View ArticleAnswer by pvpoodle
this should work for your needs i think [http://www.mixamo.com/editor/new/729?character_id=75328][1] a preview image of the suggested model - > [image][2] some other free character models - >...
View ArticleAnswer by pvpoodle
i think i have it figured out now. i was not using the "new" keyword , which was what was causing problems for me. just for anyone else having the same kind of problems , the code im using now is...
View ArticleAnswer by pvpoodle
does `audio.mute = true;` set the audio to mute? which is what i assume it does. have you tried setting audio.mute in the start or awake functions? function Start() { audio.mute = true; } if that...
View ArticleAnswer by pvpoodle
I havnt encountered this peculiar problem you are facing. But as a work around i would suggest you create an empty gameobject attach the character motor script you are using to the empty and then child...
View Article
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